I am a 3D Artist with experience in 3D asset creation and integration in game engines such as Unreal Engine and Unity. I had the opportunity to work on four projects published on Itch.io during my time at Futuregames Warsaw. In these projects, I was responsible for creating 3D assets, integrating them into game engines, setting up lighting, and set dressing levels to craft immersive environments.
I am eager to further refine my expertise as a 3D Artist in the gaming industry, with a strong focus on expanding my knowledge of advanced game engine capabilities and optimizing assets for performance. My primary goal is to master techniques that enhance workflow efficiency and asset quality, ensuring a seamless balance between stunning visuals and technical performance.